Category: Simsu (Page 3 of 3)

A new Simsu release

Posted on March 28, 2009, under Simsu

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I released Simsu 1.2.0 today. It all started innocently enough. Just a few tweaks to the interface, which ended up as a new layout so that it looks good maximized on widescreen displays. Before I knew it, I had replaced the solution generator because it was just too slow. And then added an easier puzzle solver based on the original puzzle generator. From there I decided it would be nice to support all of the different types of symmetry. I stopped myself before I could do anything else. Who knows what the future will hold for my “basic” Sudoku game? 😛

New Simsu release

Posted on February 27, 2009, under Simsu

I took another small break from my current projects and made some improvements to Simsu. Upon request, I added a row of number entry buttons so that it would be easier to play on a touchscreen device. Inspired by this change, I modified the interface to mimic KSudoku’s behavior: left-clicking a cell toggles the values, and right-clicking a cell toggles the notes. I also added the option to highlight all instances of a number. Last but not least, I added undo/redo support*. Enjoy!

*Because of this addition, old saves will no longer work. You should finish whatever game you are playing before you upgrade.

A minor distraction

Posted on January 18, 2009, under Simsu

Sometimes I need to take a break from my current projects, and write something simple to clear my head. I decided that although there are a lot of computer Sudoku games, making one would be a nice distraction for a few days. So I wrote a quick version that I have named Simsu. With how many Sudoku games are available, I don’t know know how many people will be interested in mine. For those who are, enjoy!

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